What I Learned by Playing Fiasco

Fiasco is a role-playing game where things go wrong. It’s a GM-less cooperative story-telling system that facilities a story of converging fates that combine in catastrophic but oh-so-entertaining ways.

To set up a story you each choose things off of some charts. Relationships, Needs, Locations, Objects. From there you make characters and start acting out scenes. Then, terrible things happen and you continue the process to its grievous conclusion.

For each game you pick a playset, which supplies those charts and directs you towards a specific genre or style. There is a surprising breadth of playsets to choice from, but the core system is the same.

Fiasco is very good at what it does. I recommend you grab some friends and a playset and give it a try.

I have played a few games of it, and each one has been better than the last. As I go I’m starting to learn what makes the game work well. Since Fiasco is essentially a story-creation engine, I found that what I learned can be applied to writing as well.

1) Each character has to have a need. Even if you don’t explicitly state it, you should know as the writer what is driving this characters decisions. If it makes sense to you it will make sense to the reader.

2) Characters should have connections with each other. If characters are working in their own little bubbles, they don’t have real reasons to be in scenes together. Give them reasons to interact that they care about and have fun from there.

4) Each scene needs a goal. This is so important in Fiasco as well as writing! I don’t like to think of where a scene is going to go. I like to think about where the characters want the scene to go. If they get it there or not, well, that’s the fun part about playing the game or about writing the scene. Either way, the goal is what drives the story.

5) Have fun! Relationships, needs, objects and locations are the building blocks. Make each block as interesting as possible. Everything has been written already except the things only you can think of.

6) As usual, all rules are made to be broken. If something isn’t working, don’t stick with the rules, just do what feels right and move along. Nothing sucks time and creative energy like trying to follow rules that aren’t clear or aren’t working.

Overall, the fact that Fiasco and the art of story creation use the same principles shows that the game hits upon the fundamentals of how stories work. And that is the beauty of it. It directs you to do what writers are supposed to do: tell a good story. It’s a great activity to help you hone in on what makes good fiction tick.

An excerpt from my new novel The Man Who Drew You

The below was an April Fool’s post.

I’m 180,000 words into a new novel, titled The Man Who Drew You, a magical realism adventure filled with over 400 of my own original drawings!

Below is an excerpt with the art that will be included in the final version. Give it a read and let me know what you think!

Chapter 3: Maze of Paint

It had been tough to get to the painting, but Ansel reached it by climbing the ornate ivy carved into the column beside it. He had to extend one bare foot over and rest it on the painting below it, but after that he was able to lean his lithe body across to read the tiny plague on the frame. The painting was hung ten feet up on the wall of the room named “The Elemental Cuniform Proportionairies”, and this particular painting was named A Lad in Blue Polishing the Tail Lights of a Motor Car.MazeOfPaint1

Ansel licked it, pressing his tongue on the rough paint and sliding it back and forth, starting at the corners and working inward as usual. He hoped this one would lead him not to another painting, but to the exit of this god-forsaken museum.

His food reserves were running low. Water wasn’t a problem, due to the many fountains and decorative spouts that popped up in the floors and the walls of every other room. But he had eaten his last bologna sandwich weeks ago and was only surviving by consuming the various potted plants he had come across. But had hadn’t found one of those in a few days. He had even eaten his leather moccasins, boiling them over a candle in a piece of his bicycle helmet filled with fountain water.

And now, bare-footed, bare-headed and starving, he desperately licked the painting, using his special tongue powers to search for any glimpse of the past that could help get him out of this place.

The images came quickly this time, and Ansel realized just as quickly that this wasn’t the one he was looking for. The first painting. Painting Prime. He could see images in his mind’s eye, like his tongue was a pink slab of RF cable connecting the painting to his brain. He could see an easel, with A Lad in Blue Polishing the Tail Lights of a Motor Car sitting on it. The easel was in front of a blank wall. Sunlight was coming from behind him and dappling across the wall. In front of him was a hand holding out a paint brush. The hand was ensconced in a black glove, and it was moving the brush across the painting. Except the paint was coming off the canvas. Time was flowing backwards.

The image in Ansel’s brain was flying by in fast reverse, so it was only a few seconds of licking before he could see that the painting on the easel was completely empty, and that the artist was removing the blank canvas and replacing it with another complete painting. The one that he had completed just before A Lad in Blue Polishing the Tail Lights of a Motor Car. The next painting that Ansel had to find, which will hopefully lead him back to the beginning of this mess so he could find a way out of here.

This new painting was now baked into Ansel’s brain via his tongue powers, and he vaguely remembered seeing it a couple hundred rooms ago. He headed back in that direction, wandering in circles through the same sections of rooms until eventually he found it sometime the next day. It was in a room labeled “The Vertical Oluvian Triumvirate”, which contained three tall paintings on one wall. Ansel’s target was in the middle. It had a small plague under it that read Love Lost Between Two Song Birds.

MazeOfPaint2

He immediately ran up to it and began licking, and the image he got this time was the same as usual. The painting on an easel. But this timesomething was different. It took Ansel a few seconds to figure out what it was. The same gloved hand was there, and it was moving in the same fast reverse, removing paint from the canvas. Then he saw it. The easel was no longer in front of a blank wall. It was in front of a window.

It was too dark outside the window to see what the view was, but Ansel could see a reflection in the glass. He could see the painter, his brush flying back and forth with wild abandon, his face screwed intently at the canvas. Ansel recognized that face.

It was his own.

Ansel screamed.

New Fiction in Acidic Fiction: Corrosive Chronicles Volume 1

CorrosiveChronicles1

Acidic Fiction: Corrosive Chronicles Volume 1 is now out. You can purchase both the trade book and the eBook versions from Amazon.

My story, Stowaway, is contained therein. It’s about an overpopulated, diseased and ravaged future-Earth and one guy who will do anything to escape it.

And that’s not all you’ll get! There are 13 other stories showcasing the best of Acidic Fiction.

Check it out and do some reading. It’s fun.